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Skyrim Kitty by plangkye Skyrim Kitty by plangkye
My Dovahkiin Kishiira, mage, Nightingale, and overall sneaky bastard. She travels in J'Zargo's company but I didn't feel like drawing him. Her feet are really tiny, but that's on purpose because she just has dainty paws, okay.


Parchment texture --> [link]
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:iconhumanofprey:
humanofprey Featured By Owner 5 days ago  Hobbyist Digital Artist
Nice work, I love the colors and her design, especially the accessories on her archmage's robes.

Nice work :thumbsup:
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:iconetoiledutigre:
Etoiledutigre Featured By Owner Nov 6, 2013  Student Writer
So cute!
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:iconmistress-of-life:
Mistress-of-Life Featured By Owner Apr 17, 2013  Hobbyist Traditional Artist
pretty cool :)
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:iconkingbahamut:
kingbahamut Featured By Owner Feb 1, 2013
Love this character.
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:iconherokiller12344:
Herokiller12344 Featured By Owner Jan 18, 2013
Really wish you could customize your look like this.
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:iconplangkye:
plangkye Featured By Owner Jan 18, 2013  Hobbyist General Artist
You can. [link]

The face doesn't even use any mods.
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:iconangelicdemonicwolf:
AngelicDemonicWolf Featured By Owner Jan 10, 2013  Hobbyist Digital Artist
I love her color pattern~ Callicooo
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:iconpunkroctorok:
PunkRoctorok Featured By Owner Jan 10, 2013  Hobbyist Writer
Meow.
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:iconrennalorie:
RennaLorie Featured By Owner Jan 10, 2013  Student General Artist
I really like your art style! Nice coloring also!!
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:iconwilhelmhirokai:
WilhelmHirokai Featured By Owner Jan 10, 2013  Student General Artist
AW SO COOL!!! ^_^
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:iconletrune:
Letrune Featured By Owner Jan 10, 2013
Wondrously drawn. :3
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:iconnosvertu:
Nosvertu Featured By Owner Jan 9, 2013  Hobbyist General Artist
I like her calico patterning. Too bad the game doesn't originally give you such an option.
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:iconplangkye:
plangkye Featured By Owner Jan 10, 2013  Hobbyist General Artist
Yes it does. I don't have any face mods installed at all and the only part of that face that isn't accurate to what I have ingame is the little white flash under her right eye. Or did you mean on her tail?
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:iconnosvertu:
Nosvertu Featured By Owner Jan 10, 2013  Hobbyist General Artist
Oh. Well I haven't messed around much with the female Khajiit options, and I don't remember calico patterns when I made a male 'jiit, but then I was modeling him after my orange cat.
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:iconplangkye:
plangkye Featured By Owner Jan 10, 2013  Hobbyist General Artist
It's all a question of what color you make your face details, war paint, etc. I picked orange as the basic fur color, and added black and white markings by the options for what color to make nose, cheeks, things like that.
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:iconnosvertu:
Nosvertu Featured By Owner Jan 10, 2013  Hobbyist General Artist
Huh. Well, kudos for your ingenuity. Mine's pretty straight-forward - orange with darker orange tiger stripes, with white stripes under the chin.
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:iconplangkye:
plangkye Featured By Owner Jan 10, 2013  Hobbyist General Artist
[link] <--Screencap

Wasn't hard to do, just a whole lot of playing. War paint and lower cheek color are black (war paint is the reason for the very large asymmetrical black patch); cheek color and nose color are orange and nose overrides war paint, with nose color set to have no effect her nose is mostly black because of the war paint; eyeliner, chin color, and whichever color controls the muzzle area are all white.

I kind of want to make a mod for more Khajiit war paint options, just for additional facial patterns, and some new skin textures for Dunmer women because I miss the decorative scarification that Morrowind Dunmer ladies often had.
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:iconnosvertu:
Nosvertu Featured By Owner Jan 10, 2013  Hobbyist General Artist
I see.
Yeah, I wish there were more scarring/warpaint options for all the races. At the very least, I wish that all of the available warpaint for specific races were available for the others.
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:iconsilenttakeshi:
SilentTakeshi Featured By Owner Jan 9, 2013
I like how you drew her staves and potions, but no real melee weapon.

Also her face really captures the look of Skyrim Khajiit. Tell me, if you play as a Khajiit, are you allowed in cities? Because none of the other Khajiit are and I always wondered how the game handles that.
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:iconplangkye:
plangkye Featured By Owner Jan 10, 2013  Hobbyist General Artist
There are a few exceptions ingame to Khajiit not being allowed into cities - J'Zargo is allowed into cities because he's a College mage, Kharjo is allowed in if he's with the player, and Shavari is allowed in likely because of some Thalmor arrangement. Presumably, the player's special privileges have something to do with reporting the dragon attack right at the beginning of the game.
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:iconsilenttakeshi:
SilentTakeshi Featured By Owner Jan 10, 2013
Come to think of it, it's really only the caravaneers that aren't allowed in. Maybe the Jarls think that a Khajiit merchant is more likely to be a swindler and sneak-thief than say, a Khajiit sellsword?

Maybe the caravaneers just call it racism because they don't want to tarnish their reputation among potential customers?
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:iconplangkye:
plangkye Featured By Owner Jan 10, 2013  Hobbyist General Artist
Well... yeah, but aside from J'Zargo, Shavari, and the player, all Khajiit in Skyrim are caravaneers or dead. I'm not counting Kharjo because he only enters cities in the player's company and goes back to being a caravaneer if he's released. Heck, there aren't even any Khajiit in the Thieves' Guild, now that I think of it, and after Morrowind (where every other Thieves' Guild member was a Khajiit or a Bosmer) that's WEIRD.
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:iconsilenttakeshi:
SilentTakeshi Featured By Owner Jan 11, 2013
The Oblivion Theives Guild didn't have that many Khajiit. It was mostly Elves of one kind or another, plus some Redguards and Imperials (with a dash of everybody else).

Personally, I'd like to see an Elder Scrolls game set in either Elsweyr or Orsinium.
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:iconplangkye:
plangkye Featured By Owner Jan 14, 2013  Hobbyist General Artist
That would be awesome. Valenwood or Black Marsh would also be pretty cool.
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:iconsilenttakeshi:
SilentTakeshi Featured By Owner Jan 23, 2013
All the cities in Valenwood are in the canopies of trees that walk under their own accord. That'd be pretty hard to make work on a world map.

Awesome if they pulled it off though.
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:iconplangkye:
plangkye Featured By Owner Jan 24, 2013  Hobbyist General Artist
Point taken. It could probably be done via creative use of false-exterior cells, but it would still be a hell of a project.
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(1 Reply)
:iconnosvertu:
Nosvertu Featured By Owner Jan 9, 2013  Hobbyist General Artist
You as a character never really get to experience the discrimination that your kinsmen are subjected to. Would've been harder to code that in the game, methinks.
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:iconsilenttakeshi:
SilentTakeshi Featured By Owner Jan 10, 2013
Honestly, the game would be pretty much unplayable if you couldn't enter cities without getting attacked by guards. I didn't really expect there to be that much difference for a Khajiit PC, I was mostly just curious if it changed the guards' dialogue or something.
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:iconnosvertu:
Nosvertu Featured By Owner Jan 11, 2013  Hobbyist General Artist
I wouldn't call for being attacked, no, but I would appreciate - as you said - an alternate dialog. "What're you doing here, fleabag?" or something of the like.
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January 9, 2013
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